We created a leveleditor for (and with) the graphic engine Ogre during our project time when we created the game "Apocalyptic Battlegrounds", because we didn't find any well
working leveleditor that we could use to create our gameworld.
During the practical training at Birdman productions AB we continued with
developing the leveleditor with better functionality and better userinterface.
We used the leveleditor again when creating the game "Edge of midgard".
Observe! The level is created in the folder "media" as the file "test.level" (not the file in the "bin/debug" folder), right now the file only exists in debug mode because of problems in release mode that I havn't looked into yet.
A good idéa is to place a platform on the coords 0,0,0 by changing directly in the xml file to have a reference point in the world.
